Lead Material Artist (Character/Wardrobe) I Chef.fe d’équipe Artiste Matériaux (Personnage / Vêtements)

Lead Material Artist (Character/Wardrobe) I Chef.fe d’équipe Artiste Matériaux (Personnage / Vêtements)

21 Sep
|
NBCUniversal
|
Montreal

21 Sep

NBCUniversal

Montreal

Job Description NBCUniversal is seeking a Lead Material Artist (Character/Wardrobe) to define and drive character material pipelines for an ambitious interactive open-world experience.

This role is responsible for ensuring that skin, fabric, and character surface materials achieve a high level of quality, consistency, and scalability across both hero characters and large-scale population systems.

The Lead Material Artist (Character/Wardrobe) will work closely with the Associate Art Director Characters and cross-disciplinary teams to ensure materials are fully integrated within character pipelines and rendering systems from high-end to mobile.

The role involves leading and managing a team while establishing standards, workflows, and scalable solutions across shaders, material libraries, and production pipelines. RESPONSIBILITIES Translate Art Direction into high-end character materials that meet visual and technical requirements.

Lead and manage the character material team, ensuring consistency and quality across assets.

Define, maintain, and evolve material pipelines, workflows, and best practices.

Create and oversee skin, fabric, and wardrobe materials using production-ready shader systems.

Ensure consistency and scalability across character materials for both hero and crowd .

Collaborate closely with Character, Tech Art, and Lighting teams for proper integration.

Ensure correct implementation within rendering, shading, and runtime systems.

Identify and improve pipelines to support efficient and scalable production. RSUM DU POSTE NBCUniversal est la recherche dun ou dune Artiste des matriaux Lead (Personnages/Garde-robe) pour dfinir et piloter les pipelines de matriaux de personnages dans le cadre dune ambitieuse exprience interactive en monde ouvert.

Ce poste est responsable de veiller ce que les matriaux de peau, de tissus et de surfaces de personnages atteignent un niveau lev de qualit, de cohrence et dvolutivit, tant pour les personnages principaux que pour les systmes de population grande chelle.

La personne titulaire du poste travaillera en troite collaboration avec la personne associe la direction artistique, Personnages, ainsi quavec des quipes multidisciplinaires afin de garantir lintgration complte des matriaux aux pipelines de personnages et aux systmes de rendu,



des plateformes haut de gamme jusquaux appareils mobiles.

Le poste implique de diriger et grer une quipe tout en tablissant des normes, des flux de travail et des solutions volutives pour les shaders, les bibliothques de matriaux et les pipelines de production. RESPONSABILITS Traduire la direction artistique en matriaux de personnages haut de gamme rpondant aux exigences visuelles et techniques.

Diriger et grer lquipe responsable des matriaux de personnages afin dassurer la cohrence et la qualit des actifs.

Dfinir, maintenir et faire voluer les pipelines de matriaux, les flux de travail et les meilleures pratiques.

Crer et superviser les matriaux de peau, de tissus et de garde-robe laide de systmes de shaders prts pour la production.

Assurer la cohrence et lvolutivit des matriaux de personnages pour les personnages principaux comme pour les personnages de foule.

Collaborer troitement avec les quipes Personnages, Art technique et clairage afin dassurer une intgration adquate.

Veiller limplantation correcte des matriaux dans les systmes de rendu, dombrage et dexcution.

Identifier et amliorer les pipelines afin de soutenir une production efficace et volutive.

Qualifications BASIC QUALIFICATIONS Extensive experience in AAA game development with a focus on material creation.

Proven experience leading and managing a team of artists.

Experience as a Lead on at least one shipped AAA title.

Strong portfolio demonstrating high-quality character materials (skin, fabrics, shaders).

Robust understanding of PBR workflows and shader-based material systems.

Experience with real-time pipelines and rendering constraints.

Experience working with modern game engines such as Unreal Engine.

Excellent communication, leadership, and collaboration skills. DESIRED QUALIFICATIONS Experience creating scalable material libraries and reusable systems.





Experience with Unreal Engine 5 pipelines and shader development.

Familiarity with modular character systems and customization pipelines.

Experience working with outsourcing partners or distributed teams.

Strong eye for realism, material definition, and visual consistency. QUALIFICATIONS DE BASE Exprience approfondie du dveloppement de jeux AAA, avec une spcialisation en cration de matriaux.

Exprience dmontre en direction et gestion dune quipe dartistes.

Exprience titre de Lead sur au moins un titre AAA commercialis.

Portfolio solide dmontrant des matriaux de personnages de haute qualit (peau, tissus, shaders).

Excellente comprhension des flux de travail PBR et des systmes de matriaux bass sur des shaders.

Exprience des pipelines en temps rel et des contraintes lies au rendu.

Exprience avec des moteurs de jeu modernes tels qu

Unreal Engine.

Excellentes aptitudes en communication, en leadership et en collaboration. ATOUTS Exprience dans la cration de bibliothques de matriaux volutives et de systmes rutilisables.

Exprience des pipelines Unreal Engine 5 et du dveloppement de shaders.

Connaissance des systmes de personnages modulaires et des pipelines de personnalisation.

Exprience de collaboration avec des partenaires dimpartition ou des quipes distribues.

Sens aigu du ralisme, de la dfinition des matriaux et de la cohrence visuelle.

Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal''s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation.

You can submit your request to .

📌 Lead Material Artist (Character/Wardrobe) I Chef.fe d’équipe Artiste Matériaux (Personnage / Vêtements)
🏢 NBCUniversal
📍 Montreal

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