18 Sep
|
NBCUniversal
|
Montreal
18 Sep
NBCUniversal
Montreal
Job Description NBCUniversal is seeking a Lead Material Artist (World/Props) to define and drive world material systems for an ambitious interactive open-world experience.
This roleis responsible forensuring that environment and prop materials achievea high levelof visual quality, consistency, and scalability across large and diverse environments, from high-end platforms to mobile.
The Lead Material Artist (World/Props) will work closely with the Associate Art Director City Environment, Technical Art, and cross-disciplinary teams to ensure materials are fully integrated within environment pipelines and rendering systems.
The role involves leading and managing a team while defining scalable approaches for surfaces, tiling, modular shaders, and material libraries supporting production at multiple performance targets.
Responsibilities Translate Art Direction into high-end world and prop materials that meet visual and technical requirements.
Lead and manage the world material team, ensuring consistency and quality across assets.
Define,maintain, and evolve scalable material pipelines, workflows, and best practices.
Create and oversee surface materials, tiling systems, and modular shader approaches.
Ensure consistency and scalability across environments, props, and large-scale worlds from high-end to mobile targets.
Collaborate closely with Environment, Tech Art, and Lighting teams for proper integration.
Ensure correct implementation within rendering, shading, and runtime systems.
Act as a bridge between art, technical art, and pipeline development teams. RSUM DU POSTE NBCUniversal est la recherche dun ou dune Artiste des matriaux Lead (Environnements/Accessoires) pour dfinir et piloter les systmes de matriaux denvironnement dans le cadre dune ambitieuse exprience interactive en monde ouvert.
Ce poste est responsable de veiller ce que les matriaux denvironnements et daccessoires atteignent un niveau lev de qualit visuelle, de cohrence et dvolutivit dans des environnements vastes et diversifis, des plateformes haut de gamme jusquaux appareils mobiles.
La personne titulaire du poste travaillera en troite collaboration avec la personne associe la direction artistique, Environnement urbain, lquipe dArt technique et des quipes multidisciplinaires afin de garantir lintgration complte des matriaux aux pipelines denvironnement et aux systmes de rendu.
Le poste implique de diriger et grer une quipe tout en dfinissant des approches volutives pour les surfaces, les systmes de textures rptitives (tiling), les shaders modulaires et les bibliothques de matriaux soutenant la production pour plusieurs cibles de performance. RESPONSABILITS Traduire la direction artistique en matriaux denvironnements et daccessoires haut de gamme rpondant aux exigences visuelles et techniques.
Diriger et grer lquipe responsable des matriaux denvironnement afin dassurer la cohrence et la qualit des actifs.
Dfinir, maintenir et faire voluer des pipelines de matriaux volutifs, des flux de travail et des meilleures pratiques.
Crer et superviser les matriaux de surface, les systmes de textures rptitives (tiling) et les approches de shaders modulaires.
Assurer la cohrence et lvolutivit des matriaux travers les environnements, les accessoires et les mondes grande chelle, des plateformes haut de gamme jusquaux appareils mobiles.
Collaborer troitement avec les quipes Environnement, Art technique et clairage afin dassurer une intgration adquate.
Veiller limplantation correcte des matriaux dans les systmes de rendu, dombrage et dexcution.
Agir comme point de liaison entre les quipes artistiques, dart technique et de dveloppement des pipelines.
Qualifications Basic Qualifications Extensive experience in AAA game development with a focus onenvironmentmaterial creation.
Proven experience leading and managing a team of artists.
Experience as a Lead on at least one shipped AAA title.
Strong portfoliodemonstratinghigh-quality worldand prop materials.
Strong understanding of PBR workflows, surface definition, and shader systems.
Experience with real-time pipelines and multi-platform performance constraints.
Experience working with modern game engines such as Unreal Engine.
Excellent communication, leadership, and collaboration skills.
Desired Qualifications Experience building scalable material libraries and reusable systems.
Experience with Unreal Engine 5 and advanced shader workflows.
Familiarity with procedural world-building workflows or systems.
Experience working with outsourcing partners or distributed teams.
Robust eye for realism, surface fidelity, and material consistency. QUALIFICATIONS DE BASE Exprience approfondie du dveloppement de jeux AAA, avec une spcialisation en cration de matriaux denvironnement.
Exprience dmontre en direction et gestion dune quipe dartistes.
Exprience titre de Lead sur au moins un titre AAA commercialis.
Portfolio solide dmontrant des matriaux denvironnement et daccessoires de haute qualit.
Excellente comprhension des flux de travail PBR, de la dfinition des surfaces et des systmes de shaders.
Exprience des pipelines en temps rel et des contraintes de performance multiplateformes.
Exprience avec des moteurs de jeu modernes tels qu
Unreal Engine.
Excellentes aptitudes en communication, en leadership et en collaboration. ATOUTS Exprience dans la cration de bibliothques de matriaux volutives et de systmes rutilisables.
Exprience avec Unreal Engine 5 et des flux de travail avancs de shaders.
Connaissance des flux de travail ou des systmes de gnration procdurale denvironnements.
Exprience de collaboration avec des partenaires dimpartition ou des quipes distribues.
Sens aigu du ralisme, de la fidlit des surfaces et de la cohrence des matriaux.
Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal''s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.
If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation.
You can submit your request to .
📌 Lead Material Artist (World/Props) I Chef.fe d’équipe Artiste Matériaux (Environnement / Props)
🏢 NBCUniversal
📍 Montreal