16 Sep
|
Ubisoft Montréal
|
Montreal
16 Sep
Ubisoft Montréal
Montreal
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Generalist Programmer at Ubisoft Montreal, you will develop stable, high-performance, and scalable tools and systems that support production teams, including the Mission and Narrative teams. You will contribute to the creation of energetic non-playable character behaviors, immersive dialogue sequences, and systems that help development teams work more efficiently. In a collaborative environment, you will work on different aspects of production such as the game engine, editing tools,
and animation systems.
You will also contribute to the continuous improvement of workflows and production tools to help create cohesive and believable game experiences. Design systems that allow non-playable characters to perform ambient animations and contextual dialogue lines. Develop tools that allow non-playable characters to react to stimuli and environmental events.
Create systems that ensure smooth transitions between different animations and behaviors. Synchronize animations and dialogue flows to support fluid cinematic conversations. Debug and optimize existing systems to improve tool performance and reliability.
Bachelor of Computer Science or Computer Engineering or equivalent training or experience. Minimum 5 years of C++ programming experience in the video game sector or embedded systems, or relevant fields. Participation in the delivery of a video game including debugging, optimization, or problem solving.
Strong knowledge of C++ and computer science fundamentals. Knowledge of character animation systems and contextual dialogue systems.
📌 Generalist Programmer - Far Cry (Montreal)
🏢 Ubisoft Montréal
📍 Montreal