Ubisoft Montreal is seeking a Level Designer – Mission to shape playable spaces and missions, balancing pacing, risk, and reward. You will prototype, test, and collaborate across disciplines to ensure cohesive gameplay and narrative integration.
You’ll work with gameplay programmers using visual scripting to implement features, iterate on designs, and present progress weekly in a hybrid work model. Experience in level design and storytelling is essential.
📌 Hybrid Level Designer: Craft Engaging Missions (Montreal)
🏢 Jobs for Humanity
📍 Montreal
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