13 Sep
|
Eidos
|
Montreal
Enhance real-time visuals as an Intermediate Cinematic Lighting Artist in a permanent, full time role. Collaborate with a dedicated team to create stunning cinematic lighting effects. Reporting to the Lighting Technical Director, this role requires an individual with 3 to 5 years of industry experience in lighting artistry, especially in cinematics.
You'll utilize your knowledge in physics-based rendering and lighting basics to transform concepts into high-quality visuals, using Unreal for final delivery. Working closely with various departments will ensure your solutions align with artistic objectives and technical limitations. Key Responsibilities:
- Translate illustrations into real-time lighting visuals
- Develop quality lighting for cinematics and environments
- Collaborate with artists and designers on lighting solutions
- Deliver high-quality results using Unreal Engine
- Communicate proactively with the Lighting Manager and Art Director Requirements:
- Diploma in 3D or equivalent training
- 3-5 years of industry experience in lighting
- At least 1 published title as a lighting artist
- Knowledge of composition and lighting fundamentals
- Familiarity with game machine constraints Bring your lighting expertise and collaborate to craft impactful visuals in this vibrant role.
📌 Intermediate Cinematic Lighting Artist Role (Montreal)
🏢 Eidos
📍 Montreal