Enhance real-time visuals as an Intermediate Cinematic Lighting Artist in a permanent, full time role. Collaborate with a dedicated team to create stunning cinematic lighting effects.
Reporting to the Lighting Technical Director, this role requires an individual with 3 to 5 years of industry experience in lighting artistry, especially in cinematics. You'll utilize your knowledge in physics-based rendering and lighting basics to transform concepts into high-quality visuals, using Unreal for final delivery. Working closely with various departments will ensure your solutions align with artistic objectives and technical limitations.
Key Responsibilities:
• Translate illustrations into real-time lighting visuals
• Develop quality lighting for cinematics and environments
• Collaborate with artists and designers on lighting solutions
• Deliver high-quality results using Unreal Engine
• Communicate proactively with the Lighting Manager and Art Director
Requirements:
• Diploma in 3D or equivalent training
• 3-5 years of industry experience in lighting
• At least 1 published title as a lighting artist
• Knowledge of composition and lighting fundamentals
• Familiarity with game machine constraints
Bring your lighting expertise and collaborate to craft impactful visuals in this vibrant role.
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📌 Intermediate Cinematic Lighting Artist Role (Quebec City)
🏢 Eidos
📍 Quebec City
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