12 Sep
|
People Can Fly Studio
|
Montreal
12 Sep
People Can Fly Studio
Montreal
We’re looking for a Lighting Artist in Canada for a fully remote role, with strong Unreal Engine skills.
People Can
Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
Maintain artistic direction and quality Work with the Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's universe and visual direction. Lighting of scenes or levels based on reference photographs and/or concept art materials. Help to drive the narrative storytelling through effective use of color, light and mood.
Lighting scenes/levels or cinematics to both a creative and technical brief under set deadlines. Participate in R&D; initiatives, to explore new techniques and implement improvements to pipelines and workflows.
Maintain a balance between visual quality and performance requirements for the game.
Review and playtest your work in the editor and in-game. 3+ years in AAA console/PC game development, including 1 year in Unreal Engine ~ Strong portfolio showcasing examples of world and local lighting work. ~ A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color). ~ Good understanding of performance limitations and possibilities of current console generation. ~ Ability to create all content needed for lighting, including but not limited to textures, IES profiles, HDR maps, materials, scripts, etc. ~ Understanding of basic photography concepts like EV, shutter speed, ISO, composition, etc. ~ Willingness to learn and adapt to recent styles, techniques and workflows. ~ Ability to collaborate with department leads, and different departments to solve artistic and technical challenges. Degree in any art field. Photography.
Good Unreal
Engine knowledge (or any other game engine). Showing breakdown or work-in-progress images of finished lighting work. Insurance company reimburses 100% of claims (Up to $1000 per service per year, as well as individual family coverage). ~4% RRSP matching before tax deductions, 100% vested on day 1. ~ Paid week off during Winter Holidays. ~20 paid vacation days and 5 paid sick days. ~ Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. ~ A competitive salary and performance-based annual bonuses. ~ Personal development opportunities and the ability to work in a global environment. ~ Work in a creative team with people full of passion for what they do. #
📌 Lighting Artist - Remote, Canada (Montreal)
🏢 People Can Fly Studio
📍 Montreal