Ubisoft Toronto is seeking a Texture Artist to bring environments and game elements to life by creating tileable and unique textures in a PBR pipeline. You will collaborate with 3D modellers to understand shapes, materials, and visual context, and ensure textures meet high-quality standards for performance in-game.
You will produce normal maps, roughness maps, and albedo maps, optimize texture usage, and work with lighting artists to adapt textures for various visual needs.
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📌 Hybrid Texture Artist: PBR Environments & Asset Textures (Ontario)
🏢 Jobs for Humanity
📍 Ontario
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