10 Sep
|
Jobtailor
|
Montreal
10 Sep
Jobtailor
Montreal
- Create high-quality, game-ready 3D assets for real-time environments
- Bring concepts to life through detailed polygonal modeling
- Optimize assets for performance
- Integrate assets seamlessly into Unreal Engine
- Collaborate closely with artists, designers, and technical teams
- Contribute to project visual quality while adhering to artistic direction and style guides
- Apply modern game art pipelines across hard-surface and/or organic disciplines Requirements - Strong proficiency in polygonal modeling (hard-surface and/or organic modeling)
- Good understanding of LOD (Level of Detail) creation and real-time optimization
- Basic knowledge of UV unwrapping
- Familiarity with Unreal Engine
- Ability to work from artistic briefs and style guides
- Knowledge of Blender preferred, as we are transitioning toward this software; however,
experience with Maya or 3ds Max would be sufficient Core Competencies Demonstrates expertise in creating high-quality 3D assets for real-time environments, with robust skills in polygonal modeling and optimization for performance. Proficient in integrating assets into Unreal Engine while adhering to artistic direction and style guides. Highest-signal resume keywords - Polygonal Modeling
- Unreal Engine Integration
- LOD Creation
- Real-Time Optimization
- Blender Proficiency ATS Optimization Keywords Hard Skills - Polygonal Modeling
- LOD Creation
- Real-Time Optimization
- UV Unwrapping
- Blender
- Maya
- 3ds Max Soft Skills - Collaboration
- Artistic Brief Interpretation Industry Keywords - 3D Assets
- Game Art Pipelines
- Hard-Surface Modeling
- Organic Modeling
- Artistic Direction Tools & Technologies - Unreal Engine
- Blender
- Maya
- 3ds Max
📌 Senior 3D Artist (Montreal)
🏢 Jobtailor
📍 Montreal