Transform gaming experiences as a Senior Technical Artist with Wizards of the Coast based in Montreal, QC. Engage in AAA game production with a focus on shaders and technical art pipelines. This exciting prospect involves working on critical material systems within pre-production, offering a chance to influence the creative direction.
You’ll leverage your 6+ years of expertise in shader development and real-time rendering to support a diverse, imaginative team dedicated to game development. Key Responsibilities:
Develop effective material solutions for assets
Align workflows with engine capabilities with Engineers
Document best practices for technical art processes
Support artists by troubleshooting rendering issues
Requirements:
6+ years of Technical Artist experience
Solid experience with Unreal Engine material systems
Comprehensive knowledge of real-time rendering
Experience using Maya, Substance, or similar tools
Excellent problem-solving skills for visual challenges
Lead the charge on developing groundbreaking gaming projects with Wizards of the Coast.
📌 Aaa Game Technical Artist At Wizards Montreal (Canada)
🏢 Hasbro
📍 Canada