Lead VFX Artist (Ontario)

Lead VFX Artist (Ontario)

08 Sep
|
Jobtailor
|
Ontario

08 Sep

Jobtailor

Ontario

Raise the bar and help the studio remain an industry leader in visual effects
Collaborate with the Art Director and team leaders to define and build the VFX look and style for projects
Work with Project Leads and Producers on task scheduling, time estimates, and resource planning
Run team reviews, provide constructive feedback, and maintain a cohesive, polished vision
Create in-engine visual benchmarks and gather references that reinforce project vision and set goals for the VFX team
Create, promote, and uphold best practices for VFX systems and asset creation
Mentor and guide the VFX team and contribute to peer reviews
Participate in recruitment activities, including portfolio reviews and interviews
Create a wide range of VFX for original and existing IP game properties
Research visual-effects techniques and workflows to keep Velan at the cutting edge
Help solve complex technical content-implementation problems and brainstorm solutions
Collaborate with art disciplines, engineers, designers, and QA to deliver high-quality assets supporting gameplay goals
Document systems and processes for project and studio content creators
Apply modern artistic toolsets and AAA game-engine experience
Work within performance budgets and optimize real-time VFX
Represent the VFX discipline in interdisciplinary discussions about scope, planning, tools, features, and team updates
Support hiring, performance assessment, mentoring, and career development of additional artists as projects mature
Requirements 10+ years of game industry real-time VFX experience on console and/or PC platforms
Strong portfolio of shipped games
Degree or equivalent experience in Digital Media Design, Game Design, or related field is desired
Ability to create from your own ideas, not just from pre-existing concept art
Demonstrated strength in custom texture and shader creation
High proficiency with DCCs related to VFX creation, such as Photoshop, Substance Designer,



EmberGen, Maya, Blender, and Houdini
Excellent technical understanding for deep collaboration with engineering teams and working within hardware platform limits
Strong organizational skills with adherence to optimization and asset management
Passion for making and playing great games, with awareness of current titles and industry trends
Self-direction, passion, and creativity
Receptiveness to feedback and ability to act successfully on direct critique
Technical expertise with a node-based VFX system such as PopcornFX v2, Unity’s VFX Graph, or Unreal Engine’s Niagara
Experience with EmberGen Elemental Suite
Experience or skill in an additional discipline such as TechArt, Concepting, Animation, User Interface, Lighting, or Design
Core Competencies Demonstrates extensive experience in real-time VFX creation for games, with a robust portfolio showcasing shipped titles. Proficient in modern artistic toolsets and collaboration with interdisciplinary teams to optimize VFX assets and workflows.
Highest-signal resume keywords 10+ Years Real-Time VFX Experience
Custom Texture and Shader Creation
High Proficiency with DCCs
Technical Expertise with Node-Based VFX Systems
Strong Organizational Skills
ATS Optimization Keywords Hard Skills Real-Time VFX Creation
Custom Texture Creation
Shader Creation
Asset Management
Optimization Techniques
Visual Effects Techniques
Game Design
Digital Media Design
VFX Benchmarking
Performance Budgeting
Soft Skills Self-Direction
Creativity
Receptiveness to Feedback
Collaboration
Mentoring
Industry Keywords Visual Effects
Game Industry
AAA Game Engine
Interdisciplinary Collaboration
Performance Assessment
Portfolio Reviews
Game Properties
Technical Art
Concepting
User Interface
Tools & Technologies Photoshop
Substance Designer
EmberGen
Maya
Blender
Houdini
PopcornFX v2
Unity VFX Graph
Unreal Engine Niagara
EmberGen Elemental Suite

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📌 Lead VFX Artist (Ontario)
🏢 Jobtailor
📍 Ontario

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