08 Sep
|
YO IT CONSULTING
|
Toronto
08 Sep
YO IT CONSULTING
Toronto
Join a talented team as a Game Tools & Modding Engineer focusing on high-performance graphics and engine-level optimizations in a remote setting. Bring your rendering expertise to develop innovative game systems and tools. This contract role requires 3-6 years of game development or real-time graphics programming experience.
As a Game Tools & Modding Engineer, you will leverage your solid C++ skills and hands-on experience with DirectX, Vulkan, or OpenGL to optimize rendering pipelines and enhance performance. Collaborate closely with designers and engineers to deliver quality gaming experiences. Key Responsibilities:
- Design and build engine-level features using C++
- Develop modding tools and systems associated with games
- Optimize rendering pipelines for performance
- Collaborate with the team to achieve high-quality graphics
- Debug diverse rendering and performance issues
Requirements:
- 3-6 years in game development or graphics programming
- Proficiency in C++ and graphics APIs
- Experience with Unreal Engine or similar
- Strong debugging and problem-solving skills
- Ability to work independently in remote teams
Elevate your game development career with key skills in engine optimizations and real-time graphics.
📌 Remote Game Tools Engineer Position (Toronto)
🏢 YO IT CONSULTING
📍 Toronto