08 Sep
|
Jobtailor
|
Montreal
08 Sep
Jobtailor
Montreal
- Create high-quality, game-ready 3D assets for real-time environments
- Bring concepts to life through detailed polygonal modeling
- Optimize assets for performance
- Integrate assets seamlessly into Unreal Engine
- Collaborate closely with artists, designers, and technical teams
- Contribute to project visual quality while adhering to artistic direction and style guides
- Apply modern game art pipelines across hard-surface and/or organic disciplines
Requirements
- Strong proficiency in polygonal modeling (hard-surface and/or organic modeling)
- Good understanding of LOD (Level of Detail) creation and real-time optimization
- Basic knowledge of UV unwrapping
- Familiarity with Unreal Engine
- Ability to work from artistic briefs and style guides
- Knowledge of Blender preferred, as we are transitioning toward this software; however, experience with Maya or 3ds Max would be sufficient
Core Competencies
Demonstrates expertise in creating high-quality 3D assets for real-time environments, with solid skills in polygonal modeling and optimization for performance. Proficient in integrating assets into Unreal Engine while adhering to artistic direction and style guides.
Highest-signal resume keywords
- Polygonal Modeling
- Unreal Engine Integration
- LOD Creation
- Real-Time Optimization
- Blender Proficiency
ATS Optimization Keywords
Hard Skills
- Polygonal Modeling
- LOD Creation
- Real-Time Optimization
- UV Unwrapping
- Blender
- Maya
- 3ds Max
Soft Skills
- Collaboration
- Artistic Brief Interpretation
Industry Keywords
- 3D Assets
- Game Art Pipelines
- Hard-Surface Modeling
- Organic Modeling
- Artistic Direction
Tools & Technologies
- Unreal Engine
- Blender
- Maya
- 3ds Max
📌 Senior 3D Artist (Montreal)
🏢 Jobtailor
📍 Montreal