Technical Artist [Assassin's Creed Invictus] Understand the vision of the technical animation direction. Work while considering technical constraints. Analyze, propose, and help implement current tools and best practices.
Maintain communication with animators, other disciplines, and departments. Support the technical direction team in developing production methods and practices. Work with procedural animation systems and other animatable systems.
Technically validate animation assets and assist animators in creating node‑based systems. Support the integration of animations into the game engine. Contribute to the creation of prototype animations and systems within the game engine.
Maintain the animation production pipeline, procedures, and tools. Provide technical support to the animation team. Create and maintain technical documentation. Diploma in 3D animation for video games, equivalent training, or relevant experience.
Experience in video game animation or other relevant experience.
Solid understanding of game engine workflows and tool development using DCC software. Knowledge of production processes and animation principles. Familiarity with rigging, animation systems, IK, and state machines.
Experience with controllers and/or scripting (MaxScript and/or Python) and/or animation DCC tools. Basic modeling and animation skills. Excellent collaboration and communication skills with animation team members and other project teams.
We embrace a hybrid work model that helps you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work. Entry level Full‑time Design, Art/Creative, and Information Technology
📌 Technical Game Animator (Montreal)
🏢 Kanz
📍 Montreal