Transform player experiences as a Backend Software Engineer with Electronic Arts' Gameplay Services Team. Build scalable server systems that enhance live gaming interactions for a global audience.
This role within the Infrastructure and Platform Services team involves developing services like stats tracking and VOIP, essential for competitive gameplay. You’ll utilize your expertise in microservices and cloud technologies to optimize performance while collaborating with diverse game studios. The opportunity spans the full product lifecycle, focusing on enhancing functionality and quality.
Key Responsibilities:
• Design and implement recent gameplay service architectures • Improve current system features for optimal user experience • Investigate and adopt cutting-edge technologies • Ensure high performance and scalability in services • Provide ongoing support for live gameplay environments
Requirements: • 1+ years in Java/Kotlin and Microservices • Solid knowledge of databases (relational/NoSQL) • Experience in performance tuning and optimization • Capable of debugging in multi-threaded systems • Exposure to AWS cloud computing resources
Elevate your career by enhancing backend systems that captivate millions of players around the world. #J-18808-Ljbffr
📌 Backend Engineer at Electronic Arts (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg
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