Remote Technical Artist (Montreal)

Remote Technical Artist (Montreal)

06 Sep
|
Hasbro
|
Montreal

06 Sep

Hasbro

Montreal

At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games.

Whether it's through the strategic depth of Magic: The Gathering, the rich storytelling of Dungeons & Dragons, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure.

Skeleton

Key is a game development studio and division of Wizards of the Coast. We are a group of industry veterans who are guided by the belief that empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work. Our studio is located in Austin, TX, and in Montreal, QC.

We are looking for a Senior Technical Artist to join us and bring our first AAA game to life. This role will be based out of our Montreal, QC studio and will require to work 3 days a week onsite. Reporting to the Lead Technical Artist, you will be a key contributor as we enter pre-production, focused on shader development, material systems, and technical art pipelines.

This role supports artists and engineers by building robust, performant, and scalable material solutions while helping define workflows that balance visual quality with real-time performance within Unreal Engine. Develop reusable, scalable material implementations that support a wide range of assets and use cases in collaboration with Environment Art, Character Art, and VFX. Collaborate with Rendering Engineers to align material workflows with engine capabilities while profiling, debugging,



and optimizing materials and shaders to meet performance and memory budgets.

Define and document best practices for material authoring, shader usage, and technical art workflows. Support artists by troubleshooting shader, material, and rendering issues across tools and pipelines. 6+ years of professional experience as a Technical Artist, with a strong focus on shaders, materials, or rendering pipelines. ~ Deep hands‑on experience with Unreal Engine material editor, shader graph workflows, and related systems. ~ Strong understanding of real‑time rendering concepts, including lighting models, PBR workflows, and performance considerations. ~ Ability to translate artistic intent into performant technical solutions. ~ Strong problem‑solving skills and the ability to debug complex visual or pipeline issues. Familiarity with advanced rendering features such as virtual textures, material layers, or runtime parameter systems.

Experience supporting character, environment, or VFX pipelines from a technical perspective.

Background contributing to early pipeline definition or tool development during pre‑production. At Wizards, we believe in the magic of diversity—outstanding ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs.

Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator. Volunteer and Community Initiatives Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process. #

📌 Remote Technical Artist (Montreal)
🏢 Hasbro
📍 Montreal

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