Team Lead Level Designer Splinter Cell Remake (Toronto)

Team Lead Level Designer Splinter Cell Remake (Toronto)

05 Sep
|
Ubisoft
|
Toronto

05 Sep

Ubisoft

Toronto

Job DescriptionAs a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.What you’ll doDefine, communicate, and uphold level design quality standards by identifying successful patterns and examples that create robust player experiencesCoach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replicationPromote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practicesPlan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needsBalance creative goals with production constraints to support reliable planning and deliveryReview individual work and provide actionable feedback before presenting content to core leadershipPartner closely with production to identify risks early, raise concerns clearly, and support problem-solvingRepresent the level design team in discussions with project leadership and other disciplinesCoordinate bug fixing and polish efforts related to level design contentSupport onboarding and hiring efforts to help maintain team cohesion and effectivenessQualificationsWhat you bring to the teamStrong collaboration and communication skills, with confidence engaging across disciplinesPeople leadership experience, including coaching designers with varied experience levelsClear design judgment and a structured,



rational approach to level design decision-makingPlanning and estimation skills that support predictable production outcomesAbility to provide thoughtful feedback and evaluations that help others growAdaptability and openness when guiding designers through new constraints or design approachesKnowledge of real-time constraints, 3D engines, and level editing toolsExperience with production tracking tools such as JIRA, Perforce, or similar systemsNice to have:Experience working on third-person camera games or titles with slower-paced, investigative gameplayWhat to send our wayYour CV highlighting relevant skills and experiencesExamples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impactAdditional InformationThis posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!#J-18808-Ljbffr

📌 Team Lead Level Designer Splinter Cell Remake (Toronto)
🏢 Ubisoft
📍 Toronto

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