Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans. Piranha Games is part of the Enad Global 7 group. For more information, please visit www.Piranhagames.ComPiranha Games is proud to be an equal opportunity employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.Should you need assistance or an accommodation due to a disability, you may contact us at
[email protected] thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.WHY YOU SHOULD WORK WITH PGIPeople-focused Events & InitiativesCompetitive CompensationRESPONSIBLITIESOrganize and manage the level design process and production pipelineDesign and own individual levels from concept to completionWork closely with the Design Director and the Design team to ensure gameplay is consistent across all levelsWork with the Level Designers to keep pacing, timing,
sightlines and choke-points as key elements when designing levelsCollaborate with the Art Director to help establish environmental settings and aestheticsWork with Technical Artists and Engineering to help identify issues that may arise in developmentWork with the Project Manager to ensure that levels are on time per the project development timelineImplement gameplay using game engine editors and scripting toolsDocument and maintain level direction and production targetsActively participate in making recommendations on how to improve gameplay quality and group productivityProvide mentorship for other Level Designers fostering positive communication through skilled, supportive and prompt interactionsOther duties as assignedREQUIREMENTS7+ years of industry experience, with at least 2 AAA credited titles on console/PCExtensive knowledge of pipelines, pacing of missions, sightlines and visual blockers for tuning gameplay and performanceA combination of education and relevant experience or Bachelor’s degree in related fieldSolid understanding of various game engine environment tools and Blueprint scripting toolsSolid understanding of limitations and work arounds when it comes to level designKnowledge of various environment creation tools, as well as popular 3D packages such as 3DStudioMax, Maya, World Machine, etc.A proven problem solver with an analytical mind and critical thinking skillExcellent communication skills, both verbally and writtenADDITIONAL QUALIFICATIONS – NICE TO HAVEAbility to think of creative solutions to technical limitations of the game engineUnderstanding how terrain is formed in both real world and theoretical environmentsExperience working within Agile Game Development methodologiesThe pay range for this role is:89,000 - 118,000 CAD per year (Remote (Canada))#J-18808-Ljbffr
📌 Senior Level Designer - C$89,000 - C$118,000 A Year - Remote (Toronto)
🏢 Piranha Games
📍 Toronto