Epic Games in Quebec is seeking a Technical Artist focused on material creation to support Fortnite and Unreal Engine pipelines. You will build game-ready materials for characters and cosmetics, leveraging Substance tools and Houdini to deliver scalable Unreal assets across platforms.
The role demands robust fundamentals in PBR workflows, real-time rendering constraints, and cross-disciplinary collaboration to own features from inception through ship.
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📌 Senior Materials Artist: Real-Time Shaders (Quebec City)
🏢 Epic Games
📍 Quebec City
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