Electronic Arts in Vancouver is seeking an Audio Software Engineer to develop core audio technology, collaborate with artists and engineers, and deliver high-quality interactive audio experiences across multiple platforms.
You will own features from design to release, work with the Frostbite toolset, and contribute to effective workflows and memory-conscious, low-latency audio systems.
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📌 Audio Software Engineer - Real-Time Audio & Tools (British Columbia)
🏢 Electronic Arts
📍 British Columbia
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