Rendering Programmer for BioShock Games (Montreal)

Rendering Programmer for BioShock Games (Montreal)

02 Sep
|
Cloud Chamber
|
Montreal

02 Sep

Cloud Chamber

Montreal

Join Cloud Chamber as a Senior Rendering Programmer and bring BioShock to life! Collaborate to enhance Unreal Engine 5, innovate rendering technologies, and optimize performance across projects. This senior-level position is a blend of creativity and technical expertise.

You will translate artistic direction into rendering code, create tools for production, and debug performance challenges. As a mentoring figure, you will guide junior programmers while keeping up with the latest trends in the gaming industry. Key Responsibilities:

- Execute technical solutions from concept art
- Transform art direction into effective rendering systems
- Optimize pipelines for content creation
- Communicate effectively with artists on rendering solutions
- Mentor junior team members in rendering practices Requirements:
- At least 5 years of industry experience
- Solid technical background in C/C++ and 3D mathematics
- Proven track record with AAA game development
- Proficiency in graphics debugging tools
- Familiarity with Unreal Engine capabilities Harness your skills to create immersive and unforgettable gaming experiences.

📌 Rendering Programmer for BioShock Games (Montreal)
🏢 Cloud Chamber
📍 Montreal

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