Rendering Software Engineer at Electronic Arts (British Columbia)

Rendering Software Engineer at Electronic Arts (British Columbia)

28 Aug
|
EA SPORTS
|
British Columbia

28 Aug

EA SPORTS

British Columbia

Elevate your career as a Rendering Software Engineer with Electronic Arts in Vancouver, British Columbia. Contribute to EA SPORTS UFC, enhancing visual quality and performance in immersive gaming experiences.

Join the EA SPORTS UFC team, where you will collaborate with Engineers, Artists, and Designers to deliver cutting-edge real-time rendering techniques. With 3+ years of C++ experience, your role will involve developing rendering features and optimizing performance on various platforms. The position operates in a hybrid mode, encouraging innovation and teamwork.

Key Responsibilities:
• Develop and maintain rendering features and tools
• Implement real-time rendering techniques during projects
• Collaborate closely with Art and Design teams
• Debug, profile, and optimize CPU/GPU performance

Requirements:
• 3+ years of C++ development experience
• 2+ years with real-time rendering engines
• Proficiency in DirectX 12, Vulkan, or Metal
• Experience in graphics debugging and multithreading
• Familiarity with AI-assisted development tools

Drive immersive gaming forward with advanced rendering skills at Electronic Arts.
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📌 Rendering Software Engineer at Electronic Arts (British Columbia)
🏢 EA SPORTS
📍 British Columbia

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