27 Aug
|
Ubisoft
|
Winnipeg
Job DescriptionAs aTexture Artistat Ubisoft Toronto, you will bring immersive and believable 3D worlds to life by creating high quality textures that support visual storytelling. In thisTexture Artistrole, you will craft texture sets that elevate gameplay environments while meeting artistic direction, technical requirements, and performance goals. Working closely with multiple art disciplines, you will adapt to evolving tools and workflows and help define a cohesive visual language across the project.What you’ll doCollaborate with the art team to understand the project’sartistic visionand define texture prioritiesResearch and gathervisual referencesto develop a consistent and high quality texture languageCreate realistic materials usingphysically based rendering PBR workflowsPartner with level artists to identifyenvironment texture needsand visual requirementsProduce textures from scratch, reference imagery, or scans, and maintain atexture libraryWork with modelers and level artists to supportUV mappingand accurate texture applicationBalanceartistic qualitywith performance budgets and technical constraintsDocument workflows, share tips, and capturebest practicesfor team referenceIterate and optimize textures based oncross disciplinary feedbackBake textures from high resolution meshes and supporttexture atlasesusing basic modeling skillsQualificationsWhat you bring to the teamApplybasic modeling skillsto support texture creation and asset breakdownsUse tools such asSubstance Designerand work comfortably with 3D software and game engines likeUnreal EngineDemonstrate strongart fundamentals, including lighting, composition, proportion, and color theoryUnderstandPBR workflowsand real time game production constraintsShow a passion formaterials, textures, and worldbuildingMaintain a strongsense of scaleand visual consistency across environmentsUnderstand thegame environment creation pipelineCommunicate ideas clearly and present work effectivelyManage time well and integrateconstructive feedbackApply basicshader knowledge, including layered material systemsWhat to send our wayYour CV highlighting relevant skills and experiencesA portfolio showcasingtexture work, material creation, and related projectsAdditional InformationThis posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities.The yearly base salary range for this full time position is $65,000 to $115,000 CAD. Your actual base pay will be determined following the interview process, taking into account your experience, skills, scope of responsibilities, and qualifications to ensure fair compensation.Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!#J-18808-Ljbffr
📌 Texture Artist Splinter Cell Remake - C$65,000 - C$115,000 A Year (Winnipeg)
🏢 Ubisoft
📍 Winnipeg