27 Aug
|
Crossing Hurdles
|
Winnipeg
27 Aug
Crossing Hurdles
Winnipeg
ResponsibilitiesDesign and develop game systems and engine-level features using C++ and game enginesDevelop tools and modding related to games to enhance user experienceWork on rendering pipelines, shaders, and real-time graphics systems to ensure high performanceOptimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplayBuild and extend tools, pipelines, and engine systems to support ongoing development effortsCollaborate with designers, artists, and engineers to deliver high-quality gaming experiencesQualificationsHave solid relevant experience in game development or real-time graphics programmingDemonstrate strong proficiency in C++ programming languageHave hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGLPossess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math conceptsHave experience with Unreal Engine or similar game engines and familiarity with performance optimization techniques#J-18808-Ljbffr
📌 Graphics Programmer (Directx / Vulkan / Opengl) | $80/Hr Remote - $80 An Hour - Remote (Winnipeg)
🏢 Crossing Hurdles
📍 Winnipeg