Unity is seeking a Senior Graphics Engineer for the Shader Systems team to advance shader workflows across platforms. You will influence runtime shader behavior and collaborate with artists and engineers to streamline shader creation and usage.
You will tackle shader toolchains, cross-platform compilation, and support for various render pipelines while delivering robust, scalable shader solutions for Unity developers.
📌 Senior Shader Systems Engineer - Real-Time Graphics (Montreal)
🏢 Unity
📍 Montreal
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