Join Electronic Arts as a Systems Software Engineer in a hybrid model! This role focuses on developing engine and platform technology for immersive gameplay experiences. At EA, the Systems Software Engineer will play a critical role within the EA SPORTS UFC team, based in Vancouver, British Columbia.
You’ll contribute to building the engine that powers performance-sensitive features, while collaborating closely with different teams. This position demands solid C++ skills and experience in game engines or real-time systems, making it ideal for engineers passionate about game technology. Key Responsibilities:
- Build and maintain shared engine, platform, and release systems
- Design and ship features through reusable technical solutions
- Improve performance, memory use,
and workflows
- Own systems from implementation to delivery
- Track technical KPIs and collaborate with central teams Requirements:
- 3+ years of professional software engineering experience
- Strong C++ skills in performance-sensitive environments
- Understanding of memory management and multithreading
- Experience with game engines or real-time systems
- Familiarity with AI-assisted development tools Strengthen your career at Electronic Arts, enhancing gameplay technology with your innovative software engineering skills.
📌 Hybrid Systems Software Engineer at Electronic Arts (Vancouver)
🏢 Electronic Arts
📍 Vancouver
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