VFX Artist for Splinter Cell at Ubisoft (Winnipeg)

VFX Artist for Splinter Cell at Ubisoft (Winnipeg)

25 Aug
|
Ubisoft
|
Winnipeg

25 Aug

Ubisoft

Winnipeg

Join Ubisoft Toronto as a VFX Artist and craft real-time effects that enhance player immersion in the Splinter Cell series. Collaborate on impactful cinematic and environmental effects across gameplay.

As a part of the Splinter Cell team at Ubisoft Toronto, you will be responsible for creating immersive real-time effects that enrich gameplay. This role offers hands-on experience with textures, particle effects, and integrating visuals into the game engine. You will work closely with production teams to bring scripted events to life and optimize VFX based on user feedback.

Key Responsibilities:



• Establish visual effect priorities with the leadership team • Produce particle effects and textures for gameplay scenarios • Collaborate with teams to integrate VFX for scripted moments • Refine and optimize effects informed by playtest insights • Manage tasks within technical constraints for optimal performance

Requirements: • Minimum two shipped AAA titles in VFX • Experience in Snowdrop or similar game engines • Proficiency with 2D and 3D art tools • Familiarity with procedural generation and shaders • Excellent adaptability and collaboration skills

Enhance player immersion and gameplay quality as a VFX Artist in the Splinter Cell universe at Ubisoft. #J-18808-Ljbffr

📌 VFX Artist for Splinter Cell at Ubisoft (Winnipeg)
🏢 Ubisoft
📍 Winnipeg

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