24 Aug
|
Electronic Arts
|
Toronto
24 Aug
Electronic Arts
Toronto
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Everyone is part of the story, connecting across the globe, where creativity thrives, new perspectives are invited, and ideas matter.Battlefield is a storied franchise renowned for uncompromising combat gameplay and all‑out warfare. With 100 million players and 5 billion hours played, Battlefield Studios is defining the future of the first‑person shooter with the biggest launch in franchise history.United under the banner of Battlefield Studios, four world‑class teams—Criterion, DICE, Motive, and Ripple Effect—focus on the future of the franchise, building a connected Battlefield universe with immersive experiences.At Ripple Effect, we are a studio where developers can do the best work of their career, driven by quality in the games we create and the studio we’ve built. Our values center around continuous improvement, integrity, and an inclusive team where everyone’s ideas are heard.We’re looking for aTechnical Artistwith a strong focus on tools and pipeline development to help scale content production for a AAA environment. You’ll work at the intersection of art and engineering, building robust, scalable workflows that enable teams to deliver high‑quality content efficiently. Partnering closely with artists, designers, and engineers, you’ll identify bottlenecks, develop production‑ready solutions, and drive improvements across the content pipeline.What You’ll DoDesign, develop,
and maintain tools that support production workflows.Debug and resolve pipeline issues across multiple stages of development.Automate repetitive tasks to improve efficiency and reduce human error.Collaborate with artists to identify workflow challenges and implement practical solutions.Document tools and provide support to content teams.Skills We Look For3–5 years of experience developing production‑ready tools and pipelines for game development or a closely related field.Strong scripting/programming skills (e.G., Python, C#, or similar).Experience building tools in DCC applications (e.G., Maya, Blender, Houdini).Familiarity with game engines (e.G., Unity, Unreal) and asset integration workflows.Solid understanding of art production pipelines and real‑time constraints.Experience with version control systems (e.G., Git, Perforce).Problem‑solving mindset with the ability to balance technical constraints and artistic goals.Strong communication skills and ability to work across disciplines.Compensation and BenefitsPay ranges for North America are currently:British Columbia (depending on location e.G., Vancouver vs. Victoria) $104,500 - $142,800 CADBenefits include vacation, sick time, extended health/dental/vision coverage, life and disability insurance, retirement plan, and potential bonus and equity for applicable roles.Equal Employment Chance StatementElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We consider qualified applicants with criminal records in accordance with applicable law. EA also provides workplace accommodations for qualified individuals with disabilities as required by applicable law.#J-18808-Ljbffr
📌 Technical Artist - C$104,500 - C$142,800 A Year (Toronto)
🏢 Electronic Arts
📍 Toronto