Shape the future of environment art at GameSim as a Principal Environment Artist. Work in collaboration with various teams to define high artistic standards and workflows. GameSim is creating a talent pipeline for an experienced Principal Environment Artist.
This senior-level individual contributor role focuses on both strategic and hands-on aspects of workplace production. You will push the boundaries of quality, innovation, and consistency in environment art, guiding teams across various artistic styles and technical challenges. Key Responsibilities:
- Produce benchmark-level environments and assets for games.
- Guide teams in effective art direction and production goals.
- Maintain strong hands-on contributions to deliver high-quality outputs.
- Identify and address production risks with practical solutions.
- Facilitate mentorship and feedback to enhance team skill levels. Requirements:
- Extensive experience in real-time development and shipped titles.
- Strong portfolio reflecting exceptional environment-art quality.
- Expertise in Unreal Engine and related technical art software.
- Proven ability to solve complex artistic and technical problems.
- Strong communication and leadership skills in a collaborative environment. Make a significant impact on GameSim's projects through your artistic vision and strategic leadership.
📌 Principal Environment Artist for GameSim Studio (Canada)
🏢 Keywords Studios
📍 Canada
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