22 Aug
|
Electronic Arts
|
Winnipeg
22 Aug
Electronic Arts
Winnipeg
Join Electronic Arts as a Systems Software Engineer in a hybrid model! This role focuses on developing engine and platform technology for immersive gameplay experiences.
At EA, the Systems Software Engineer will play a critical role within the EA SPORTS UFC team, based in Vancouver, British Columbia. You’ll contribute to building the engine that powers performance-sensitive features, while collaborating closely with different teams. This position demands solid C++ skills and experience in game engines or real-time systems, making it ideal for engineers passionate about game technology.
Key Responsibilities: • Build and maintain shared engine, platform, and release systems • Design and ship features through reusable technical solutions • Improve performance, memory use,
and workflows • Own systems from implementation to delivery • Track technical KPIs and collaborate with central teams
Requirements: • 3+ years of professional software engineering experience • Strong C++ skills in performance-sensitive environments • Understanding of memory management and multithreading • Experience with game engines or real-time systems • Familiarity with AI-assisted development tools
Strengthen your career at Electronic Arts, enhancing gameplay technology with your innovative software engineering skills. #J-18808-Ljbffr
📌 Hybrid Systems Software Engineer at Electronic Arts (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg