22 Aug
|
Ubisoft
|
Winnipeg
Description du poste
As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments. What you'll do Collaborate with the leadership team to understand the overall
creative vision
and establish visual effect priorities Create real-time
textures
and
particle effects
for gameplay and scripted sequences Produce visual effects such as
smoke ,
explosions , and other immersive in-game effects Create and integrate VFX for
scripted events
within the game experience Build
environmental and cinematic effects
using particle systems and textures Integrate
VFX
into the
game engine Partner with the
programming team
to identify needs and develop tools Refine and optimize effects based on playtest results and feedback from
cross-functional teams Work within
technical constraints
to deliver visually appealing and performant effects Collaborate effectively with production teams while managing tasks with a high level of ownership Qualifications
What you bring to the team Relevant experience creating
VFX
for video games with at least two shipped
AAA titles Experience with the
Snowdrop
engine or another real-time game engine such as
Unreal Engine Experience creating VFX for
scripted events
is an asset Experience with 2D art tools such as
Photoshop ,
After Effects
or
Nuke , and 3D software such as
Maya
or
3DS Max Knowledge of procedural generation software such as
Houdini
and experience creating and optimizing
shaders , considered an asset Strong organization, adaptability, and a
cooperative
mindset Informations complémentaires
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate's experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable. Description de l'entreprise
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
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📌 VFX Artist (Splinter Cell Remake) (Winnipeg)
🏢 Ubisoft
📍 Winnipeg