VFX Artist (Splinter Cell Remake) (Winnipeg)

VFX Artist (Splinter Cell Remake) (Winnipeg)

22 Aug
|
Ubisoft Entertainment
|
Winnipeg

22 Aug

Ubisoft Entertainment

Winnipeg

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.

What you’ll do

Collaborate with the leadership team to understand the overall

creative vision

and establish visual effect priorities

Create real-time

textures

and

particle effects

for gameplay and scripted sequences

Produce visual effects such as

smoke ,

explosions , and other immersive in-game effects

Create and integrate VFX for

scripted events

within the game experience

Build

environmental and cinematic effects

using particle systems and textures

Integrate

VFX

into the

game engine

Partner with the

programming team

to identify needs and develop tools

Refine and optimize effects based on playtest results and feedback from

cross-functional teams

Work within





technical constraints

to deliver visually appealing and performant effects

Collaborate effectively with production teams while managing tasks with a high level of ownership

Qualifications What you bring to the team

Relevant experience creating

VFX

for video games with at least two shipped

AAA titles

Experience with the

Snowdrop

engine or another real-time game engine such as

Unreal Engine

Experience creating VFX for

scripted events

is an asset

Experience with 2D art tools such as

Photoshop ,

After Effects

or

Nuke , and 3D software such as

Maya

or

3DS Max

Knowledge of procedural generation software such as

Houdini

and experience creating and optimizing

shaders , considered an asset

Robust organization, adaptability, and a

collaborative

mindset

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

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📌 VFX Artist (Splinter Cell Remake) (Winnipeg)
🏢 Ubisoft Entertainment
📍 Winnipeg

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