VFX Artist (Splinter Cell Remake) (Ontario)

VFX Artist (Splinter Cell Remake) (Ontario)

22 Aug
|
Ubisoft Entertainment
|
Ontario

22 Aug

Ubisoft Entertainment

Ontario

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.

What you’ll do

Collaborate with the leadership team to understand the overall creative vision and establish visual effect priorities

Create real-time textures and particle effects for gameplay and scripted sequences

Produce visual effects such as smoke , explosions , and other immersive in-game effects

Create and integrate VFX for scripted events within the game experience

Build environmental and cinematic effects using particle systems and textures

Integrate VFX into the game engine

Partner with the programming team to identify needs and develop tools

Refine and optimize effects based on playtest results and feedback from cross-functional teams





Work within technical constraints to deliver visually appealing and performant effects

Collaborate effectively with production teams while managing tasks with a high level of ownership

Qualifications
What you bring to the team

Relevant experience creating VFX for video games with at least two shipped AAA titles

Experience with the Snowdrop engine or another real-time game engine such as Unreal Engine

Experience creating VFX for scripted events is an asset

Experience with 2D art tools such as Photoshop , After Effects or Nuke , and 3D software such as Maya or 3DS Max

Knowledge of procedural generation software such as Houdini and experience creating and optimizing shaders , considered an asset

Strong organization, adaptability, and a team-oriented mindset

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

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📌 VFX Artist (Splinter Cell Remake) (Ontario)
🏢 Ubisoft Entertainment
📍 Ontario

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