Shifty Eye Games is looking for an experienced level designer to take existing levels to shipping quality on a stealth-adventure title built in Unity. Contract role, remote or local to Calgary.
The levels are built and playable. This is mainly polish work, not greenfield design.
What you'll do
- Refine existing levels: flow, pacing, readability, and encounter tuning.
- Tune the stealth: sightlines, patrol routes, cover placement, and light and shadow readability.
- Guide the player with visual cues and in-game prompts, and fix the spots where playtesters get lost.
- Iterate fast on playtest feedback.
- Work with programmers to define the tools and scripting you need to work efficiently.
- Work with artists so polished spaces fit the game's style and narrative and still play well.
What we're looking for
- 3+ years of level design experience in Unity (required).
- Shipped or near-shipped 3D titles where you carried levels through polish.
- A gameplay-first eye. We care about spaces and playability more than aesthetics.
- Level scripting experience, visual or text-based.
Bonus points
- Stealth or immersive sim credits.
- Lighting experience.
- Modeling in Max, Maya, or Blender.
- Programming.
- A valuable feel for game narrative.
How to apply
Send a portfolio and a short note about a level you polished and what you changed. Before-and-after material helps a lot.
📌 Game Level Designer - airdrie
🏢 Shifty Eye Games
📍 Airdrie
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