Team Lead Level Designer [Splinter Cell Remake] (Ontario)

Team Lead Level Designer [Splinter Cell Remake] (Ontario)

21 Aug
|
Ubisoft Toronto
|
Ontario

21 Aug

Ubisoft Toronto

Ontario

Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description
As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, explicit direction, and on‑time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.

What You’ll Do

Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences

Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication

Promote knowledge sharing within the team through explicit instructions, constructive feedback, and shared best practices

Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs

Balance creative goals with production constraints to support reliable planning and delivery

Review individual work and provide actionable feedback before presenting content to core leadership

Partner closely with production to identify risks early, raise concerns clearly, and support problem‑solving

Represent the level design team in discussions with project leadership and other disciplines





Coordinate bug fixing and polish efforts related to level design content

Support onboarding and hiring efforts to help maintain team cohesion and effectiveness

Qualifications

Strong collaboration and communication skills, with confidence engaging across disciplines

People leadership experience, including coaching designers with varied experience levels

Clear design judgment and a structured, rational approach to level design decision‑making

Planning and estimation skills that support predictable production outcomes

Ability to provide thoughtful feedback and evaluations that help others grow

Adaptability and openness when guiding designers through new constraints or design approaches

Knowledge of real‑time constraints, 3D engines, and level editing tools

Experience with production tracking tools such as JIRA, Perforce, or similar systems

Nice to have

Experience working on third‑person camera games or titles with slower‑paced, investigative gameplay

What To Send Our Way

Your CV highlighting relevant skills and experiences

Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact

Additional Information
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

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📌 Team Lead Level Designer [Splinter Cell Remake] (Ontario)
🏢 Ubisoft Toronto
📍 Ontario

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