Roarty Digital Inc. is seeking a skilled Technical Artist / Character Rigger to own the character pipeline from Maya to Unreal. You will balance advanced rigging, skinning, and facial setups with engine integration for production-ready assets.
Ideal candidates bring 2+ years of studio experience, deep Maya knowledge, and solid Unreal Engine proficiency, including AnimGraphs and physics. This fully remote role supports North/South American work preferences.
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📌 Remote 3D Character Rigger for Unreal Engine (Manitoba)
🏢 Festybay
📍 Manitoba
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