Graphics Engineering For Shader Systems (Montreal)

Graphics Engineering For Shader Systems (Montreal)

19 Aug
|
Unity
|
Montreal

19 Aug

Unity

Montreal

Elevate your career at Unity as a Senior Graphics Engineer specializing in Shader Systems. Help reshape the graphics workflow for developers by enhancing engine capabilities.This senior role focuses on collaborating with multiple teams to improve shader management systems and ensuring performance across different render pipelines. You'll be tasked with tackling shader tech challenges and streamlining processes for artists and developers alike. Your contributions will directly influence the user experience for creators using the Unity Engine.Key Responsibilities:Maintain and improve shader management systemsCollaborate on new engine features across platformsEnsure shader compatibility across various systemsDevelop automated testing protocols for featuresEnhance performance and code testabilityRequirements:Expertise in C++ and contemporary shader languagesKnowledge of real-time 3D graphics APIsStrong interpersonal and documentation skillsFamiliarity with shader compilers and engine systemsUnity engine experience is a plusUtilize your graphics engineering skills at Unity, contributing to innovative shader workflows and enhancing developer experiences.#J-18808-Ljbffr

📌 Graphics Engineering For Shader Systems (Montreal)
🏢 Unity
📍 Montreal

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: graphics engineering for shader systems (montreal) / montreal

Subscribe to this job alert:

Get the latest job offers by email for: graphics engineering for shader systems (montreal) / montreal