Senior Technical Lead - Network Programming - Rainbow Six Siege (Montreal)

Senior Technical Lead - Network Programming - Rainbow Six Siege (Montreal)

17 Aug
|
Ubisoft Entertainment
|
Montreal

17 Aug

Ubisoft Entertainment

Montreal

Senior Technical lead - Network Programming - Rainbow Six SiegeUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!JOB DESCRIPTIONAs a Technical Lead – Network Programming, you will serve as the technical authority for multiplayer systems, network architecture, game replication, dedicated server technology, and online services. You will define the long-term technical strategy for networking systems while leading a team of programmers responsible for delivering performant, scalable, and secure multiplayer experiences.You will drive architectural decisions affecting millions of players, balancing gameplay requirements, server performance, scalability, reliability, security, and operational costs. You will collaborate closely with Gameplay, Engine, Online Services, Security, Data, Production, and Live Operations teams to ensure the online experience meets the highest standards of quality and competitiveness; aligning closely with Ubisoft's expectations that Technical Leads define technical vision, provide technical oversight, mentor teams, and act as trusted experts across the organization.What you'll doTechnical Vision & ArchitectureDefine and own the networking architecture roadmap for current and future projects.Establish long-term strategies for:Game state replicationServer authority modelsClient prediction and reconciliationLag compensationMatchmaking integrationsOnline infrastructureDistributed game servicesMake critical technical decisions regarding server architectures, networking frameworks, and backend integrations.Evaluate technical trade-offs among latency, bandwidth, scalability, security,



and development velocity.Ensure networking systems remain scalable throughout the entire lifecycle of our live game.Multiplayer Systems OwnershipOwn the architecture and evolution of:Dedicated game serversReplication systemsSession managementMatchmaking integrationsBackend service integrationsCross-platform multiplayer functionalityEstablish performance budgets and networking best practices.Drive improvements to server stability, uptime, and operational efficiency.Lead investigations into systemic online gameplay issues affecting player experience.Ensure networking systems support future gameplay ambitions without major redesigns.Performance & ScalabilityDefine performance targets for:Server tick ratesBandwidth consumptionCPU utilizationMemory usageReplication costsService response timesAnalyze large-scale telemetry and production metrics.Lead optimization initiatives for high-scale multiplayer environments.Develop strategies to support player population growth and evolving infrastructure requirements.Collaborate with Live Operations and Online Services groups to maintain service health.Reliability & SecurityEstablish standards for service resiliency and fault tolerance.Drive initiatives to minimize service disruption and downtime.Partner with security teams to address:ExploitsPacket manipulationAuthority bypass attemptsCheating vectorsService abuseDefine secure networking practices across the project.Participate in incident response and root cause analysis for large-scale production issues.Lead and mentor network and online systems programmers.Help engineers grow into senior and specialist roles.Review architecture, designs, and code for technical excellence.Foster a culture of ownership, accountability,



and continuous learning.Establish best practices and technical standards for multiplayer development.Act as the primary escalation point for complex networking issues.Cross-Disciplinary CollaborationWork closely with:Gameplay ProgrammingEngine ProgrammingQuality EngineeringSRE / OperationsBackend ServicesData EngineeringSecurityProductionTranslate technical constraints into actionable recommendations for non-technical stakeholders.Align multiplayer architecture with business, production, and player experience goals.Coordinate networking initiatives across multiple teams and studios when required.QUALIFICATIONSWhat you bring to the teamRequired10+ years of professional software engineering experience.7+ years of experience developing multiplayer systems.Proven experience leading technical initiatives for large-scale online games.Deep expertise in:Client/server architectureReal-time networkingReplication modelsDistributed systemsConcurrency and multithreadingPerformance optimizationVery strong C++ expertise.Experience with dedicated server development and operation.Experience supporting live-service products in production.Demonstrated ability to influence technical direction across multiple teams.PreferredExperience shipping competitive multiplayer titles.Experience with large-scale live-service architectures.Experience building backend services and cloud-native systems.Knowledge of AWS/Azure/Gamelift/Playfab, and service orchestration.Experience with telemetry, observability, and production monitoring.Experience working across multiple studios and global development organizations.I am not familiar with the video game industry. Would I fit into Ubisoft?At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive workplace for our team members. You'll get the chance to work with teams and projects that inspire and challenge you every single day. #J-18808-Ljbffr

📌 Senior Technical Lead - Network Programming - Rainbow Six Siege (Montreal)
🏢 Ubisoft Entertainment
📍 Montreal

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