Associate Art Director (Characters, Concepts, Lighting & VFX, World) (Montreal)

Associate Art Director (Characters, Concepts, Lighting & VFX, World) (Montreal)

17 Aug
|
NBCUniversal
|
Montreal

17 Aug

NBCUniversal

Montreal

Job Description NBCUniversal is seeking an experienced Associate Art Director to help define and drive the visual direction for an ambitious interactive entertainment project.

This posting targets senior art leaders from the video game industry, across multiple overlapping specialty areas: Characters, World, Concepts, Lighting & VFX.

In this role, you will partner with Art Direction, discipline leads, and cross-functional teams to establish visual standards, guide quality, align pipelines, and support scalable content creation across a large production workplace.

Responsibilities Define and uphold visual direction within your specialty while aligning to the overall artistic vision.

Translate art and creative goals into clear guidelines, workflows, and production-ready direction.

Lead and mentor artists and leads across internal teams and external partners.

Review work to ensure quality, consistency, realism, and technical feasibility.

Drive cross-discipline collaboration (Design, Tech Art, Production, etc.) Identifyrisks and ensure delivery of high-quality, scalable content Areas of Expertise Candidates should bring depth in at least one of the following areas: Characters Own and guide the visual direction of the character ecosystem.

From hero characters to large-scale population systems.

This includes ensuring consistency in quality, style, and realism across character creation, customization, and modular pipelines.

Character art direction, anatomy, and visual storytelling through characters Hero characters, crowd systems, and scalable customization pipelines Collaboration with Animation, Tech Art, Design and production to deliver content to game pillars.

Maintaining consistency across internal teams and external partners Concepts Lead visual development andestablishthe foundational visual language of the project, definingtone, mood, and storytelling direction that guides downstream production.

Creation of visual pillars, style guides, art bibles, and reference libraries Strong fundamentals in composition, architecture, anatomy, and design ideation Translating art and creative vision into clear, actionable concept frameworks Close partnership with World, Character, Animation, and Design teams Lighting & VFX Define the visual style for lighting, atmosphere, and effects to support mood, readability, and immersive storytelling across environments and gameplay.

Lighting direction across dynamic environments, time of day, and weather conditions Atmosphere, post-processing, and VFX systems for gameplay and cinematic moments Balancing artistic vision with real-time performance and technical constraints Collaboration with World, Design, and Tech Art to ensure cohesive execution World Shape the visual identity of environments, including cities, neighborhoods, interiors, and landmarks, ensuring realism, diversity, and cohesion at scale.

Environment art direction across architecture, materials, set dressing, and composition Modular and scalable world-building systems Integration of gameplay, narrative, and environmental storytelling Collaboration across Concept, Lighting/VFX, Tech Art, Design,



and external partners NBCUniversal est la recherche dune Directeurrice Artistique Associe exprimente afin de contribuer dfinir et piloter la direction visuelle dun projet ambitieux de divertissement interactif.

Cette offre sadresse des leaders artistiques seniors possdant une expertise dans un ou plusieurs domaines connexes: Personnages, Environnements (World), Concept, Eclairage et Effets Visuels (VFX).

Dans ce rle, vous collaborerez troitement avec la direction artistique, les responsables de discipline et les quipes interfonctionnelles afin dtablir des normes visuelles, encadrer la qualit, aligner les processus de production et soutenir la cration de contenu volutive grande chelle.

Responsabilits Dfinir et maintenir la direction visuelle dans votre domaine dexpertise tout en respectant la vision artistique globale.

Traduire les objectifs artistiques et cratifs en lignes directrices claires, flux de production et directives prtes tre excutes Diriger et encadrer les artistes et les responsables, tant linterne quavec des partenaires externes.

Rviser les livrables afin dassurer la qualit, la cohrence, le ralisme et la faisabilit technique Favoriser la collaboration interdisciplinaire (design, art technique, production, etc.) Identifier les risques et veiller la livraison de contenu de haute qualit et volutif Domaines dexpertise Les candidates doivent dmontrer une expertise approfondie dans au moins un des domaines suivants: Personnage Dfinir et orienter la direction visuelle de lcosystme des personnages, des hros aux systmes de foule grande chelle.

Ceci inclus de sassurer de la cohrence en matire de qualit, de style et de ralisme dans la cration et la personnalisation des personnages Matrise de la direction artistique des personnages, de lanatomie et de la narration visuelle Exprience avec les personnages principaux, systmes de foule et pipelines de personnalisation volutifs Collaboration avec les equipes danimation, dartistes technique, de design et la production pour livrer le contenu ncessaire aux piliers.

Maintenir la cohrence entre quipes internes et partenaires externes Concepts Diriger le dveloppement visuel et tablir le langage visuel fondamental du projet (ton, ambiance, direction narrative) qui serviront guider la production du contenu.

Crer des piliers visuels, guides de style, bibles artistiques et bibliothques de rfrences Solides bases en composition, architecture, anatomie et concepts didation.

Traduire la vision artistique et crative en cadres conceptuels clairs et exploitables Collaboration troite avec les quipes World, Personnages, Animation et Design clairage et VFX Dfinir le style visuel de lclairage, de latmosphre et des effets afin de soutenir lambiance, la lisibilit et limmersion Direction de lclairage pour des environnements dynamiques, cycles jour/nuit et conditions atmosphriques varies Gestion des atmosphres, post-traitement et systmes VFX (gameplay et cinmatiques)



quilibrer vision artistique, performance en temps rel et contraintes techniques Collaboration avec les quipes World, Design et Tech Art pour une excution cohrente Monde (Environnements) Faonner lidentit du rendu visuel des environnements (villes, quartiers, intrieurs, points dintrt) et en assurer ralisme, diversit et cohrence grande chelle Direction artistique des environnements : architecture, matriaux, habillage et composition Conception de systmes modulaires et volutifs Intgration du gameplay, de la narration et du storytelling environnemental Collaboration avec Concept, Lighting/VFX, Artistes techniques, Design et partenaires externes Qualifications 10+ years of experience in game development or related art direction leadership roles Experience leading teams or disciplines on shipped titles Strong portfolio demonstrating visual direction within one or more specialty areas Deep understanding of real-time pipelines and scalable production workflows Proven ability to collaborate across art, design, technical, and production teams Strong communication, leadership, and feedback skills Desired Characteristics Experience on large-scale or complex productions Familiarity with modern real-time engines (e.g., Unreal Engine) Strong understanding of visual storytelling, realism, and production constraints Passion for innovation and building high-quality interactive entertainment experiences Positive experience working with outsourcing partners or distributed teams.

Strong problem-solving mindset and ability to bridge creative and technical constraints.

Eligibility Requirements Interested candidates must apply to be considered.

Must be willing to work in our Montreal office a minimum of 4 days a week.

Must be legally authorized to work in Canada.

Must be willing to travel for work related business, if necessary Plus de 10 ans dexprience en dveloppement de jeux ou en direction artistique Exprience en gestion dquipes ou de disciplines sur des projets publis Portfolio solide dmontrant une direction visuelle dans un ou plusieurs domaines Excellente comprhension des pipelines temps rel et des processus de production volutifs Capacit dmontre collaborer avec des quipes artistiques, techniques, design et production Excellentes comptences en communication, leadership et rtroaction Atouts souhaits Exprience sur des productions de grande envergure ou complexes Exprience avec des quipes distribues ou des partenaires externes Connaissance des moteurs temps rel (ex.

Unreal Engine) Forte comprhension du storytelling visuel, du ralisme et des contraintes de production Passion pour linnovation et la cration dexpriences interactives de haute qualit Exprience positive de collaboration avec des partenaires d''externalisation ou des quipes distribues.

Forte capacit de rsolution de problmes et aptitude faire le lien entre contraintes cratives et techniques.

Exigences dadmissibilit Les personnes intresses doivent soumettre leur candidature afin dtre considres.

Doit tre dispose travailler dans nos bureaux de Montral au minimum quatre (4) jours par semaine.

Doit tre lgalement autorise travailler au Canada.

Doit tre dispose se dplacer pour des raisons professionnelles, au besoin.

📌 Associate Art Director (Characters, Concepts, Lighting & VFX, World) (Montreal)
🏢 NBCUniversal
📍 Montreal

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