Senior Technical Artist: Rigging & Real Time Deformation Vancouver (Canada)

Senior Technical Artist: Rigging & Real Time Deformation Vancouver (Canada)

15 Aug
|
Electronic Arts
|
Canada

15 Aug

Electronic Arts

Canada

Electronic Arts in Vancouver (Burnaby office) seeks a Technical Artist with 5+ years in game production, focusing on rigging and animation. Hybrid work model; onsite 3 days a week (Tue-Thu) on a 12-month contract. You will collaborate with directors, artists and engineers to push deformation fidelity and optimise workflows for real-time games.

Required are solid Maya/Houdini skills, scripting, and experience with Unreal/Unity or Frostbite. A bachelor degree or equivalent is expected.

📌 Senior Technical Artist: Rigging & Real Time Deformation Vancouver (Canada)
🏢 Electronic Arts
📍 Canada

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: senior technical artist: rigging & real time deformation vancouver (canada) / canada

Subscribe to this job alert:

Get the latest job offers by email for: senior technical artist: rigging & real time deformation vancouver (canada) / canada