13 Aug
|
School 2.0
|
Toronto
13 Aug
School 2.0
Toronto
About School 2.0
School 2.0 is a learning centre focused on helping students build strong academic skills while also developing creativity, problem solving, confidence, and practical abilities. We are looking to expand our Robotics, Coding and Engineering program with an instructor who can bring both technical knowledge and hands on project experience into the classroom.
This is not simply a coding instructor position. We are looking for someone who enjoys building things, experimenting, designing projects, troubleshooting, and helping children progress from basic concepts to increasingly advanced challenges.
The Role
We are looking for a Robotics, Coding & Engineering Instructor who can teach children through a combination of coding, robotics, engineering challenges, electronics, design, and hands on building projects.
The ideal candidate should be comfortable taking a concept from an idea to a working project. This could include building small robots, mechanical systems, structures, circuits, sensor based projects, simple machines, automated devices, or other age appropriate engineering projects.
Equally key, we are looking for someone who understands how children develop skills over time. You should be able to assess what a student can currently do, identify the next appropriate challenge, and help us develop a structured learning pathway that moves students from beginner to intermediate and eventually more advanced levels.
Key Responsibilities
- Teach engaging robotics, coding, engineering, and technology lessons to children
- Design hands on projects where students build, test, modify, and improve their own creations
- Introduce students to engineering concepts such as structures, mechanisms, gears, motors, sensors, circuits, simple machines, and design thinking
- Teach coding through age appropriate platforms, programming languages, robotics kits, or development environments
- Guide students through the complete project process from planning and designing to building, coding, troubleshooting, testing, and presenting
- Create different levels of difficulty so both beginners and more experienced students remain challenged
- Develop a clear progression pathway showing what students should learn at each stage of the program
- Help create lesson plans, project sequences, learning objectives, and curriculum materials
- Assess individual student abilities and recommend appropriate next steps
- Adapt projects for different ages, learning speeds, and ability levels
- Encourage students to think independently, experiment, solve problems, and learn from unsuccessful designs
- Maintain and organize robotics kits, electronics, tools, components, and project materials
- Help School 2.0 continuously develop new robotics, STEM, coding, and engineering programs
What We Are Looking For We are particularly interested in candidates who are both technical and hands on.
You may be a strong fit if you have experience with some of the following:
- Robotics education
- Coding or computer science education
- Engineering projects
- Electronics and circuits
- Arduino
- Raspberry Pi
- LEGO robotics or similar robotics platforms
- Microcontrollers
- Sensors, motors, servos, and basic automation
- Mechanical building and prototyping
- 3D design or 3D printing
- Scratch or block based programming
- Python
- Web development or other programming languages
- STEM education
- Makerspaces or maker programs
- Science and engineering clubs
- Curriculum development or lesson planning
You do not need to know every platform listed above. We are more interested in finding someone who understands how things work, enjoys building and experimenting, and is capable of learning new tools quickly. Curriculum and Student Progression A major part of this role is helping us build a strong developmental program rather than a collection of disconnected activities.
We want students to be able to start with fundamental concepts and gradually progress toward more sophisticated projects.
For example, a beginner may start by understanding basic sequencing, simple circuits, motors, structures, and block based programming. As their skills develop, they may progress into sensors, robotics, electronics, mechanical systems, programming logic, automation, prototyping, and larger integrated engineering projects.
The successful candidate should be excited about helping us build this type of structured pathway.
The Ideal Candidate The ideal person for this role is someone who:
- Loves building things and figuring out how things work
- Is comfortable using tools, components, electronics, robotics kits, and engineering materials
- Can explain technical ideas to children in simple and engaging ways
- Understands that students need both instruction and opportunities to experiment independently
- Can troubleshoot when a project does not work as expected
- Can turn an idea into a practical student project
- Understands how to increase difficulty as students develop
- Is creative and constantly thinking of new projects students could build
- Is organized and capable of planning lessons and curriculum
- Is patient, encouraging, and confident working with children
- Takes initiative and can contribute ideas rather than simply following prepared lesson plans
Qualifications
- Experience in robotics, engineering, computer science, technology, STEM education, electronics, or a related area
- Previous experience building robotics, electronics, engineering, maker, or technology projects
- Experience working with children or youth is strongly preferred
- Teaching, tutoring, coaching, camp, or extracurricular instruction experience is an asset
- Curriculum development experience is a strong asset
- University or college students and graduates in engineering, computer science, mechatronics, robotics, education, or related disciplines are welcome to apply if they have strong practical experience
What Success Looks Like We want students to leave the program able to say more than, “I attended a robotics class.”
They should be able to explain what they built, how it works, why they designed it a certain way, what problems they encountered, how they solved them, and what they are ready to build next.
Our goal is to create a program where students continuously develop stronger technical, engineering, coding, and problem solving skills while still having fun and creating things they are proud of.
To Apply
Please submit your resume along with a brief description of your experience with robotics, coding, engineering, electronics, or hands on project building.
We would especially like to hear about projects you have personally built or projects you have helped students build.
Pay: $18.00-$25.00 per hour
Work Location: In person
📌 Robotics, Coding & Engineering Instructor (Toronto)
🏢 School 2.0
📍 Toronto