11 Aug
|
University of Ottawa
|
Quebec City
11 Aug
University of Ottawa
Quebec City
The Creative Technologist supports the development of projects involving immersive, interactive, and emerging technologies across INNOVA, the Library, and CRX . This is a hybrid creation-and-support role for someone who enjoys both hands-on creation and supporting others in developing project ideas.
The role includes technical guidance, prototyping, experimentation with emerging technologies, and the creation of reusable digital resources in support of innovation, experiential learning, and digital capabilitybuilding. This role is structured to provide targeted, high-impact support across multiple projects, while ensuring that project teams and participants remain responsible for developing their own ideas.
Key Responsibilities Support the design, development, and prototyping of immersive, interactive, and multimedia
project ideas
Help assess the technical feasibility of proposed projects and suggest appropriate tools, platforms,
and approaches
Provide hands-on technical guidance and troubleshooting to students, faculty, and staff using
CRX-supported technologies
Build selected prototypes, proof-of-concepts, demos, or reusable technical resources that help
projects move forward
Support projects involving technologies such as XR/VR, 360 content, 3D media, interactive tools,
digital storytelling, AI-enabled tools, and related creative technologies
Help project teams understand technical possibilities, constraints, and implementation options
Create shared examples, templates, and resources that can support multiple projects or future
Contribute to experimentation with emerging tools, formats, and hardware in a project-based
Support internal strategic or demonstration projects, as needed and as capacity allows
Collaborate with INNOVA, the Library,
and other partners to support project delivery and
Other related duties as required
Essential Qualifications Relevant education or demonstrated experience in interactive media, immersive technologies,
creative technology, digital production, or a related field
Experience using one or more tools related to interactive or immersive production (e.g., Unity,
Unreal Engine, WebXR, or similar )
Experience creating digital content or supporting its creation in areas such as multimedia, 360
content, interactive media, 3D assets, or XR/VR materials
Strong technical problem-solving skills and ability to learn new tools and technologies quickly
Ability to assess project ideas and help determine tools, workflows, and level of effort required
Ability to explain technical concepts clearly and support users with varying levels of experience
Experience troubleshooting digital or creative technology workflows
Ability to work independently and collaboratively in interdisciplinary environments
Strong organizational skills and ability to manage multiple projects and shifting priorities
Bilingualism (French and English) is required
Assets Familiarity with 3D content, spatial media, 360 workflows, interactive storytelling, or XR/VR
Tools Interest in interactive, conversational, or AI-assisted digital experiences
Experience with audio/video production, editing, or media development
Experience working with emerging tools, immersive displays, or interactive installations
Experience in experimental, innovation-focused, or prototyping project contexts
Experience in a postsecondary, library, lab, or innovation environment
Awareness of accessibility, inclusive design, and user experience principles
Interest in both hands-on creation and supporting others in developing their projects
What This Role Involves making — building prototypes, demonstrations, technical components, or digital resources
mentoring — helping others choose the right tools, understand what is possible, and move their
projects forward
problem-solving — evaluating feasibility and implementation pathways
experimenting —learning and applying recent tools, workflows, and technologies in a project-based environment
This role supports project development through guidance, prototyping, and selected technical contributions, while ensuring that participants remain responsible for developing their own projects.
Candidates must be comfortable working in a bilingual (French and English) environment.
Hourly rate: $40/hour (project and development work)
Paid onboarding/training at $20/hour in late August (10–15 hours)
Maximum of 350 hours over one year
Start date: August 24 (training), with active work beginning in mid-September
Active period: September 2026 -September 2027, with reduced activity in December and summer months
Hours are scheduled flexibly based on project needs
Possibility of contract extension or additional hours
Location: the Library, INNOVA, and CRX
The posting for this position will remain open until filled
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📌 Creative Technologist – Prototyping, Immersive Media, and Project Support (Quebec City)
🏢 University of Ottawa
📍 Quebec City