Senior Technical Artist: Rigging & Real-Time Deformation (Vancouver)

Senior Technical Artist: Rigging & Real-Time Deformation (Vancouver)

09 Aug
|
Electronic Arts
|
Vancouver

09 Aug

Electronic Arts

Vancouver

Electronic Arts in Vancouver (Burnaby office) seeks a Technical Artist with 5+ years in game production, focusing on rigging and animation. Hybrid work model; onsite 3 days a week (Tue-Thu) on a 12-month contract. You will collaborate with directors, artists and engineers to push deformation fidelity and optimise workflows for real-time games. Required are solid Maya/Houdini skills, scripting, and experience with Unreal/Unity or Frostbite. A bachelor degree or equivalent is expected.

📌 Senior Technical Artist: Rigging & Real-Time Deformation (Vancouver)
🏢 Electronic Arts
📍 Vancouver

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