07 Aug
|
Ripple Effect Studios
|
Vancouver
07 Aug
Ripple Effect Studios
Vancouver
OverviewElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare. United under the banner of Battlefield Studios, four world-class teams across Criterion, DICE, Motive, and Ripple Effect focus on the future of the franchise—a connected Battlefield universe built on our unique DNA. We are looking for a Game Design Director who defines and drives the overall gameplay direction, ensuring the quality of gameplay systems, mechanics, and player interactions within the game.What You'll DoEstablish gameplay design vision and standardsDeliver fun, engaging, and balanced gameplay experiencesPartner with Creative and Product leadership to establish a prioritized roadmapDrive the design group to deliver high-quality features on scheduleAlign design direction with established creative and product goalsSupport the production team in effective feature scopingProvide direction and mentorship to design leads and their teamsEstablish repeatable design processes for rapid development in a live service environmentImplement a unified gameplay vision across all live service seasonsEmpower creative leadership with clear design requirements for their respective areasWhat We're Looking ForExperience directing multiplayer AAA FPS titlesExtensive background in live service operationsDesign mastery of combat, gunplay,
and progression systemsProficiency in game mode design (Battle Royale or similar)Success in leading design teams and directorsExperience communicating directly with player communitiesAbility to drive design direction through clear communication and influenceCapability to provide frameworks and guardrails while allowing creative freedomSkill in mobilizing multi-disciplinary lead groups toward a single directionEffective collaboration with other discipline directors to deliver on game visionAbility to translate high-level direction into actionable design prioritiesProficiency in translating player data and feedback into design pivotsProven track record leading design during the live operation of a gamePay and BenefitsThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and advantages. Pay offered will be determined based on a number of relevant factors (education, qualifications, certifications, experience, skills, geographic location, or business needs).British Columbia (depending on location e.G. Vancouver vs. Victoria) CAD 190,500 – 267,300California (depending on location e.G. Los Angeles vs. San Francisco) USD 215,900 – 327,900Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k). Certain roles may also be eligible for bonus and equity. For Canada, we offer vacation (3 weeks per year to start),
10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan. Certain roles may also be eligible for bonus and equity.About Electronic ArtsWe're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr
📌 Directeur De La Conception De Jeu / Game Design Director (Vancouver)
🏢 Ripple Effect Studios
📍 Vancouver