Team Lead Level Designer [Splinter Cell Remake] (Toronto)

Team Lead Level Designer [Splinter Cell Remake] (Toronto)

07 Aug
|
Ubisoft
|
Toronto

07 Aug

Ubisoft

Toronto

Job DescriptionAs aTeam Lead Level DesigneronSplinter Cell Remakeat Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuringlevel design quality ,clear direction , andon-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.
What you’ll do
Define, communicate, and uphold level design quality standardsby identifying successful patterns and examples that create strong player experiences
Coach and mentor level designersby explaining why design solutions work, encouraging understanding rather than replication
Promote knowledge sharingwithin the team through clear instructions, constructive feedback, and shared best practices
Plan, prioritize, assign, and track taskswhile supporting realistictime estimatesbased on individual strengths and execution needs
Balance creative goals with production constraintsto support reliable planning and delivery
Review individual workand provide actionable feedback before presenting content to core leadership
Partner closely with productionto identify risks early, raise concerns clearly, and support problem-solving
Represent the level design teamin discussions with project leadership and other disciplines
Coordinate bug fixing and polish effortsrelated to level design content
Support onboarding and hiring effortsto help maintain team cohesion and effectiveness
QualificationsWhat you bring to the team
Robust collaboration and communication skills , with confidence engaging across disciplines
People leadership experience , including coaching designers with varied experience levels
Clear design judgmentand a structured,



rational approach to level design decision-making
Planning and estimation skillsthat support predictable production outcomes
Ability to provide thoughtful feedback and evaluationsthat help others grow
Adaptability and opennesswhen guiding designers through new constraints or design approaches
Knowledge of real-time constraints ,3D engines , andlevel editing tools
Experience with production tracking toolssuch asJIRA ,Perforce , or similar systems
Nice to have:
Experience working onthird-person camera gamesor titles withslower-paced, investigative gameplay
What to send our way
Your CV highlighting relevant skills and experiences
Examples of completed levels, shipped projects, or other work that demonstrates yourlevel design expertise and leadership impact
Additional InformationThis posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
Company DescriptionUbisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!#J-18808-Ljbffr

📌 Team Lead Level Designer [Splinter Cell Remake] (Toronto)
🏢 Ubisoft
📍 Toronto

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