Join Unity as a Senior Graphics Engineer on the Shader Systems team. Drive innovation in shader management and cross-platform rendering while collaborating with diverse teams.In this senior role, you'll focus on enhancing our shader technologies to streamline workflows and improve rendering capabilities. Collaborating closely with other graphics teams, you will develop a high-performance shader management system and tackle various challenges within the shader tech stack. Your expertise will help ensure successful integration of Unity shaders across numerous platforms and performance levels.Key Responsibilities:Develop a high-quality shader management systemImprove existing systems for performance and stabilityCollaborate with teams to enhance engine featuresEnable shader interoperability across platformsBuild automated tests for recent featuresRequirements:Proficient in C++ and shader languagesStrong understanding of real-time 3D graphicsExcellent communication skills with stakeholdersExperience with rendering architecturesFamiliarity with Unity engine and pipelinesBring your shader expertise to Unity, driving performance and collaboration in the graphics domain.#J-18808-Ljbffr
📌 Senior Shader Systems Engineer Unity (Montreal)
🏢 Unity
📍 Montreal
Reply to this offer
Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.