Roblox Principal Software Engineer – Physics Team Vancouver (Canada)

Roblox Principal Software Engineer – Physics Team Vancouver (Canada)

07 Aug
|
Roblox
|
Canada

07 Aug

Roblox

Canada

Elevate your career with Roblox as a Principal Software Engineer focusing on the Physics engine. Drive innovation and optimize real-time simulations that bring virtual worlds to life.
In this pivotal role, you will enhance the capabilities of our distributed physics engine, ensuring it provides the best possible experiences for developers and users alike. Collaborate with teams to implement advanced features and expand the physics engine's robustness. Your expertise will contribute to creating protected, exciting, and engaging worlds for millions of players.
Key Responsibilities:
• Drive feature innovation to enhance user experience
• Optimize engine performance using advanced methodologies




• Collaborate with developers to solve technical challenges
• Conduct prototyping and research to push boundaries
Requirements:
• Minimum 8 years of high-performance C++ coding
• Expertise in performance optimization techniques
• Solid foundation in numerical methods for real-time physics
• Experience with physics SDKs like Havok and Bullet
• Degree in Computer Science, Mathematics, or Physics
Your technical skills will directly shape the future of online interactions in Roblox.
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📌 Roblox Principal Software Engineer – Physics Team Vancouver (Canada)
🏢 Roblox
📍 Canada

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