Lead Environment Artist (Montreal)

Lead Environment Artist (Montreal)

06 Aug
|
Eidos
|
Montreal

06 Aug

Eidos

Montreal

LEAD ENVIRONMENT ARTIST Permanent – Full-Time

Eidos Montréal is seeking a talented, self‑motivated Lead Environment Artist to collaborate with a growing development team on a cross‑platform RPG built in Unreal Engine 5. The Lead Environment Artist is responsible for creating visually compelling environments, providing hands‑on artistic leadership, and mentoring a team of Environment Artists. This role blends artistic excellence, leadership, and strong cross‑discipline collaboration. This position is offered onsite or in a hybrid capacity at Eidos Montréal.

What you will do

Act as direct manager and mentor for Workplace Artists

Work closely with the Art Director, Technical Artists, Level Designers, and Environment Artists to meet or exceed visual targets

Efficiently model, UV map, bake, and create materials within a PBR pipeline, and assemble assets in Unreal Engine 5

Create a wide range of high‑quality environment art assets, including props, interiors, exteriors, and structural elements

Lead worldbuilding efforts, including terrain and foliage, using Unreal Engine 5

What you bring

5+ years of experience in the game industry

Strong technical expertise with a deep understanding of modeling, lighting, and surfacing

Expert knowledge of Maya or similar 3D modeling software

Strong understanding of PBR texture and material pipelines





Passion for collaboration and mentoring junior artists

Excellent communication skills and a highly organized work approach

Solid understanding of performant, visually appealing level construction and modular assembly techniques in Unreal Engine

Portfolio Requirements

A web‑based portfolio demonstrating a range of high‑quality 3D rendered work and 2D texture art

Examples of lit interior and exterior environments

A mix of hard‑surface and organic models

Samples from previous professional industry work

Even better if you have

Knowledge of architecture, engineering fundamentals, and construction methods

Strong understanding of color theory

Familiarity with Houdini

Solid grasp of visual composition principlesPassion for RPGs, science fiction, and tabletop games

Portfolio Pluses: architectural rendering samples, environment art concept work, material examples implemented in Unreal Engine

Why join us?

Flexible work schedule: because unexpected events are part of life

Hybrid work: because we have adapted to the new reality

Group insurance: to take care of yourself and your loved ones

Group RRSPs: we think about your future

Telemedicine service for the family: to avoid a pleasant 24 hours in the emergency room

Bonus: we recognize the work accomplished

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📌 Lead Environment Artist (Montreal)
🏢 Eidos
📍 Montreal

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