06 Aug
|
NBCUniversal
|
Montreal
06 Aug
NBCUniversal
Montreal
Job Description NBCUniversal is seeking a Lead Artist (Procedural) to spearhead the creation of procedurally generated content, including vegetation, organic assets, and architectural facade kits, for an ambitious interactive project set in a contemporary real-life urban environment.
This role is responsible for overseeing the creation of content assets used by procedural tools, enabling the creation of large-scale environments with consistency and visual fidelity.
Reporting to the Associate Art Director Environment, the Lead Artist (Procedural) will work closely with Tech Art teams, Houdini specialists, and cross-functional teams to ensure that procedural systems support the artistic vision and production constraints.
The role includes managing a team of artists creating assets used by procedural systems and serving as a key liaison between art and technical teams to ensure scalable solutions from high-end to mobile.
Responsibilities Translate artistic direction into scalable asset creation used by procedural systems to support natural workplace setting and Building generation Drive the development of the assets (building facades and vegetations) feeding the procedural workflows for large-scale world building.
Lead and manage the procedural art team, providing mentorship, feedback, and direction.
Design and maintain pipelines for asset content with a strong focus on scalability and consistency.
Collaborate closely with Houdini, Tech Art, Environment, and Production teams.
Act as a bridge between artistic vision and technical implementation of procedural pipelines.
Optimize assets creation workflows for efficiency and scalability from high-end to mobile platforms.
Support production planning, milestone readiness, and pipeline improvements.
Maintain visibility on quality, risks, and challenges across procedural systems and content. NBCUniversal est la recherche dun(e) Chef.fe dquipe Artiste (Procdural) pour diriger la cration de contenu gnr de manire procdurale, incluant la vgtation, les assets organiques et des ensembles de faades architecturales, pour un projet interactif ambitieux se droulant dans un environnement urbain contemporain inspir du monde rel.
Ce rle est responsable de superviser la cration des assets de contenu utiliss par les outils procduraux, afin de permettre la production denvironnements grande chelle, tout en assurant cohrence et qualit visuelle leve.
Sous la direction dude la Directeur.trice Artistique Associ.e Environnement, lela Chef.fe dquipe Artiste (Procdural) collaborera troitement avec les quipes Tech Art,
les spcialistes Houdini et les quipes transverses afin dassurer que les systmes procduraux soutiennent la vision artistique et les contraintes de production.
Le rle inclut la gestion dune quipe dartistes crateurs dassets utilises par les systmes procduraux ainsi quun rle cl de liaison entre quipes artistiques et techniques afin de garantir des solutions scalables du haut de gamme au mobile.
Responsabilits Traduire la direction artistique en systmes procduraux scalables soutenant la cration denvironnements et de contenu.
Piloter le dveloppement de la creation de contenu utilise dans les workflows procduraux pour la cration de contenu grande chelle.
Encadrer et manager lquipe procdurale, en assurant mentorat, feedback et direction.
Concevoir et maintenir des systmes de creation de contenu avec un fort accent sur la scalabilit et la cohrence.
Collaborer troitement avec les quipes Houdini, Tech Art, Environnement et Production.
Servir de pont entre la vision artistique et limplmentation technique des pipelines procduraux.
Optimiser les workflows de cration dassets pour diffrents niveaux de plateforme, du haut de gamme au mobile.
Contribuer la planification de production, la prparation des jalons et lamlioration des pipelines.
Assurer une visibilit sur la qualit, les risques et les enjeux lis aux systmes procduraux et au contenu gnr.
Qualifications Minimum of 7+ years of experience in AAA game development with a focus on procedural asset content creation or environment systems.
Proven experience leading and managing a team of artists or technical artists.
Experience contributing to at least one shipped AAA title.
Strong expertise in procedural workflows, systems design, and content scalability.
Experience with tools such as Houdini or similar procedural systems.
Solid understanding of real-time pipelines and environment production workflows.
Experience working on large-scale environments or open-world productions.
Excellent collaboration, leadership, and communication skills.
Desired Characteristics Experience building scalable tools and systems for large-scale asset content creation.
Strong understanding of procedural world-building and systemic design approaches.
Experience working with Unreal Engine pipelines.
Positive experience working with outsourcing partners or distributed teams.
Strong problem-solving mindset and ability to bridge creative and technical constraints.
Eligibility Requirements Interested candidates must apply to be considered.
Must be willing to work in our Montreal office a minimum of 4 days a week.
Must be legally authorized to work in Canada.
Must be willing to travel for work related business, if necessary Minimum de 7 ans dexprience en dveloppement de jeux AAA, avec un accent sur la cration dassets procduraux ou denvironnements Exprience avre en gestion dquipe dartistes ou dartistes techniques.
Participation au moins un jeu AAA publi.
Forte expertise en workflows procduraux, conception de systmes et scalabilit du contenu.
Exprience avec des outils tels que Houdini ou systmes procduraux similaires.
Bonne comprhension des pipelines temps rel et des workflows de production environnement.
Exprience sur des environnements grande chelle ou open world.
Excellentes comptences en collaboration, leadership et communication.
Atouts souhaits Exprience dans la cration de systmes et outils scalables pour la cration de contenu grande chelle.
Bonne comprhension des approches procdurales et systmiques pour la cration de mondes ouverts.
Exprience avec les pipelines Unreal Engine.
Exprience positive de collaboration avec des partenaires d''externalisation ou des quipes distribues.
Forte capacit de rsolution de problmes et aptitude faire le lien entre contraintes cratives et techniques.
Exigences dadmissibilit Les personnes intresses doivent soumettre leur candidature afin dtre considres.
Doit tre dispose travailler dans nos bureaux de Montral au minimum quatre (4) jours par semaine.
Doit tre lgalement autorise travailler au Canada.
Doit tre dispose se dplacer pour des raisons professionnelles, au besoin.
Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal''s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.
If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation.
You can submit your request to .
📌 Lead Artist (Procedural) / Chef.fe d’équipe Artiste (Procédural)
🏢 NBCUniversal
📍 Montreal