Staff Technical Designer | Concepteur(trice) technique, Staff (Montreal)

Staff Technical Designer | Concepteur(trice) technique, Staff (Montreal)

06 Aug
|
NBCUniversal
|
Montreal

06 Aug

NBCUniversal

Montreal

- Full-time
- Business Segment: NBCU Corporate

Company Description

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

RESPONSIBILTIES

As a Staff Technical Designer, you own gameplay features from concept to polish, combining strong game design skills, rapid prototyping, and some in-engine implementation while collaborating closely with engineers and other disciplines to deliver polished player experiences.

You’ll work closely with multidisciplinary teams to develop robust gameplay systems, support emergent interactions, and establish clean, reusable foundations that can evolve throughout production.

- Own the design and implementation of major gameplay systems, mechanics, and interactive features.




- Prototype gameplay conceptsrapidlyusing Blueprint scripting and technical tools.
- Design scalable and modular gameplay systems that support long-term development.
- Develop systemic and open-world mechanics that encourage emergent gameplay and player creativity.
- Collaborate closely with engineering, art, animation, UX, and production teams to deliver high-quality gameplay features.
- Implement and optimize gameplay systems using technologies such as State Trees, AI behaviors, interaction systems, and event-driven frameworks.
- Drive iteration through playtesting, telemetry, and player feedback.
- Mentor other designers by promoting strong implementation practices, systems thinking, and problem-solving.
- Contribute to gameplay documentation, technical specifications, and design guidelines.
- Identify production and technical risks early and propose practical, scalable solutions.
- Advocate for clean, maintainable implementations that support extensibility and cross-disciplinary collaboration.

Qualifications

QUALIFICATIONS

QUALIFICATIONS

Basic Requirements:

- Minimum of 5 years of relevant experience
- Solid experience designing and implementing gameplay systems in Unreal Engine 5+ using Blueprint scripting.
- Strong understanding of game design principles, including systems design, player feedback, usability, pacing, and game feel.
- Proven ability to take features from concept through prototype, implementation, iteration, and polish.
- Strong understanding of gameplay performance practices in modern 3D games, including streaming, culling, scalability, and CPU-conscious scripting practices.
- Understandingofperformance-aware gameplay implementation, including avoiding unnecessary per-frame logic, reducing systemic overhead, and designing features with scalability in mind.




- Strong problem-solving skills and comfort debugging gameplay behaviors and technical workflows.
- Excellent communication and collaboration skills across multidisciplinary teams.
- Experience shipping at least one game or major gameplay feature in a professional environment.
- Ability to mentor and support other designers.

Desired Characteristics:

- Experience with other scripting/programming language other than Blueprint likeLua, C#,Python.
- Experience with AI systems,statetrees, behavior trees, navigation, or systemic gameplay.
- Familiarity with performance profiling and optimization in large-scale or open-world environments.
- Experience with multiplayer or network-aware gameplay systems.
- Experience building custom tools, editor utilities, or designer workflows.
- Familiarity with data-driven gameplay systems, procedural workflows, or live-service pipelines.
- Understanding of UX/UI workflows and player-facing interaction design.

Eligibility Requirements:

- Interested candidates must apply to be considered.
- Must be willing to work in our Montreal office a minimum of 4 days a week.
- Must be legally authorized to work in Canada.

Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to [emailprotected] .

Job Location

📌 Staff Technical Designer | Concepteur(trice) technique, Staff (Montreal)
🏢 NBCUniversal
📍 Montreal

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: staff technical designer | concepteur(trice) technique, staff (montreal) / montreal